![]() She does this in a British accent that is as consistently British as Family Guy is humorous. In this scene I am greeted by a nurse/doctor lady who basically injects me with needles and tells my character that he’s exhausted. After watching an approximately three minute long unskippable cutscene filled with random horror images and scenes from the last game I am treated to a two minute long unskippable intro cutscene. The gameplay is best explained by taking you through my first ten minutes with the game. ![]() Hysteria Project 2 continues the events, only now you find yourself trying to escape the hooded madman while inside a hospital. It was an engaging little game that made nice use of the touchscreen and ended with a thrilling cliffhanger. In the first Hysteria Project you woke up to find yourself trapped in a shed with an axe murderer moments from coming back to finish you off. Hysteria Project 2 has me feeling nostalgic, in a bad way. ![]() These were games that typically sacrificed gameplay and fun for the flavor of the moment of FMVs full of bad writing and worse acting. ![]() Progress! This was celebrated with games such as Night Trap, Sewer Shark, and Phantasmagoria. Now, instead of having to see pixilated stills or pixilated animation, the story could be told with pixilated movies. (Note: game was reviewed on the iPhone 4)īack in the early 1990s the then new-fangled invention “CD-Rom” was set to revolutionize gaming. By VGChartz Staff, posted on 12 February 2011 / 5,313 Views
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