The new necromancer tower animates nearby enemy corpses, making it a great choice for a choke point. The four basic tower types are the same as last time, but each powers up into a brand new series of top-tier structures, all of which add fun new strategic options. Many levels include fun interactive features, like the ability to fire cannons from a nearby ship, or saving an unfortunate captive girl from being thrown into a volcano by a ritualistic savage. More importantly, these levels feel more alive and dynamic than before. From desert oases to deep underground dragon lairs, the locales are constantly changing. Returning players will rejoice at all the ways this simple concept still manages to surprise.įrontiers sends the defenders of Linirea out to new locations across the sea, and developer Ironhide uses the excuse to break free of western fantasy trappings. Frontiers is friendly to newcomers – an ideal way to try out the tower defense genre if you’ve always wondered what all the fuss is about. ![]() It has surprising enemies, entertaining new tower types, a great mix of heroes, a revised progression system, and more compelling level designs. The sequel eclipses its predecessor, maintaining systems that are too good to change, but adds a host of new features. ![]() The original Kingdom Rush used to stand as my favorite tower defense game on the market, using cutesy and colorful fantasy visuals to clothe a challenging strategy campaign.
0 Comments
Leave a Reply. |